Public Welfare Activities
Training & Development
Whole Pan-entertainment Industry Chain
Huawei Culture, with clear strategic goals, insists on layout of internet culture industry and devotes to creating an integrated, diversified interconnected comprehensive enterprise group of internet culture combining TV and cartoon, online game and derivative product, which possesses a carrier of operations of high-quality IP and a core of content creation. Huawei Culture takes delivering happy culture as the purpose and provides all kinds of multi-layer integrated interrelated entertainment experience. In the future, Huawei will continue to promote the creation of a pan-entertainment “forest system” and further expansion of industry chain, providing solid foundation for globalization, brand and systematization of cultural flagship.
A Carriage Drawn by Game, Film and TV, and Cartoon
Huawei Culture has accumulated rich experience in industry development of internet culture and formed a pattern and industry layout of development drawn by game, film and TV, and cartoon, after years of development. Business of film and TV continues to insist on creation concept of “exquisite romance drama” and aims at providing high-quality film and TV for audience. Game business will take operation and content creation of IP as the core, give full paly to values of IP through cartoon, film and TV, online games and derivative products, to coordinate development of game business.
Growth Engine Driven by Two Wheels of “Industry + Investment”
Huawei Culture sticks to a development strategy of “internal progress and expansion” and now has formed a growth engine driven by two wheels of “Industry + Investment”. Depending on platform of capital market, boost integration and global layout of the whole industry chain in the internet culture industry by investments, mergers and acquisitions. In recent years, the company has invested in industries, covering industry chain of mobile game, trading platform of IP derivative products, exploration of international cartoon and online game, entertainment in the sitting room, sports, education and popularization of science and cultural tourism industry, etc.
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